Nov. 14th, 2009

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Uncharted 2: Among Thieves has become the PlayStation 3's standout exclusive -- vastly outpacing the original in terms of hype, review scores, and positive buzz. The game has, in its first month of release, sold over a million copies. The team at Naughty Dog has spent a great deal of effort making sure that the game is better than the first in the series, which debuted in 2007 to very positive reviews -- and that the lead character, Nathan Drake, is better-developed.

Here, lead designer and writer Neil Druckmann discusses the process of creating the game, and how the narrative is shaped and mood is created by using different techniques: what makes the game, work, then, as a linear story.

People like Uncharted 2 quite a bit. In general, how does that feel, after two years of working on a game, to have the kind of reception it's garnering right now?

Neil Druckmann: It's fucking great. It's pretty amazing. We were hoping that we would get some good reviews and do better than Uncharted 1, but this has been off the charts for us, no pun intended.

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