May. 8th, 2010

weber_dubois22: (Fandom)
[personal profile] weber_dubois22
Producer Ari Arad says Uncharted 2 "raised the bar" on scriptwriting efforts.



Work on the script for the upcoming Uncharted movie went into overdrive after the release of Uncharted 2 "raised the bar," according to the film's producer. In an interview published in the June 2010 issue of GamePro, producer Ari Arad expressed that the filmmakers are feeling pressure to make a better movie after Naughty Dog "threw the gauntlet down" by making Among Thieves "such a masterpiece."

"Now, we're not only feeling tremendous pressure to get the movie made, but it now has to live up to the awesomeness of Uncharted 2, which truly raised the bar for the franchise," said Arad. "You just don't want to start filming a movie like this until everything is right."

Arad said that the film will follow the storyline of the games closely, but will provide more focus on "crafting good dialogue and allowing our characters to come to life onscreen." Uncharted's script is being written by Thomas Dean Donnelly and Joshua Oppenheimer (Sahara, A Sound of Thunder, Dylan Dog: Dead of Night). A director has not officially been attached yet, but recent rumors point to David O. Russell.

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weber_dubois22: (BDH)
[personal profile] weber_dubois22
Greg Edmonson is the composer behind the award-winning soundtrack to G4tv.com's 2009 Game of the Year Uncharted 2: Among Thieves, as well as the original Uncharted: Drake’s Fortune. He is also the man who brought the music to life on the beloved “Firefly” TV series. Mr. Edmonson was kind enough to take time to answer some questions from the Feed and from some of its readers. Come inside and find out what went into creating the score to Uncharted 2, the difference between composing for games, TV and films and what certain thread connects Uncharted’s Nathan Drake with Malcolm Reynolds.




The Feed: First question, how does it feel to have had your Uncharted 2 music honored by so many different game awards this year?

Greg Edmonson:
Well it certainly came as a surprise. When you are working on a project you tend to have tunnel vision and to just focus on the task at hand. There is so much to be done and so little time to do it, that you don’t think too far ahead. Games differ from a film or TV show in that the graphics are mostly unfinished when you write the music, so I relied heavily on Amy Hennig (Naughty Dog) and Jonathan Mayer (SCEA) for guidance. When I finally saw what the final product looked like, I was astonished. The graphics in a game change on a daily basis as new layers are added and changes in the lighting are made. So the game changes right up until the very last day before you deliver the final master. It was so very gratifying to find that people enjoyed the score and I think that a good part of that was because the game itself was so spectacular. I am so proud of what Naughty Dog accomplished with Uncharted 2. They just raised the bar on every single level. The game had a real story, great acting performances, stunning graphics and I was honored to be a part of it all.

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