
Uncharted 3 captivates with its characters, story and action. Building on strong foundations, for me, this is the pinnacle of how far videogames have come. But, for all its wonderful achievements it still has a long way to go before matching the maturity and self-assuredness found in film, books and even board games.
Quite a claim, I know, but it’s based on a simple premise: Uncharted would be more engaging, convincing and exciting if it depended more on game-play and less on cut-scenes for emotion. The jarring back and forth of action and cinematics is an understandable approach, but will one day seem unnecessary. While it will be applauded for its almost cinematic aesthetics and filmic storytelling, I worry that for a new medium to define its progress by how close it is to something previous is actually a lack of confidence and maturity.
On first hearing, I know this sounds a little ludicrous. But just because videogame technology is developing fast doesn’t equate to adulthood. Like an unruly teenager fired up with a rush of hormones it may be some time before gaming really matures and learns to make the most of its individuality — not just its raw horsepower.
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