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Since Uncharted: Drake’s Fortune launched on the PS3 in late 2007, Nathan Drake could be viewed as the new mascot of the PlayStation 3. With Uncharted 3: Drake’s Deception set to release on November 1st this year, everyone is eagerly anticipating its release. Before the title launches, though, Naughty Dog has shares some new information on how Drake came to be the Drake we have come to know and love.

Naughty Dog’s Evan Wells shares how the character design came to be and how the look of Drake would standout from other releases of the generation. By creating a more realistic and believable character, Uncharted was one of the first AAA games not plagued with the brown and grays of the “next-gen filter”.

“We were bouncing around with a bunch of different character protagonist ideas, sort of the whole spectrum", says Wells. "The Xbox 360 was launching, and we saw that everybody was doing these browns and grays, and post-apocalyptic and heavy and bald space marines. So, as soon as we hit on that idea of what became Nathan Drake, we thought, ‘this is really going to stand out.’”


You can find the full interview with Naughty Dog about Uncharted 3: Drake’s Deception in this month’s EGM, which should begin to arrive for subscribers today.

SOURCE
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Naughty Dog has often said that only the PlayStation 3 is capable of producing their virtual visions, but did you know that Uncharted 2 almost didn't "fit" on Sony's machine? We're talking about a super ambitious team that wants to get the most out of themselves and as a direct result, the most out of the equipment they utilize. They're shooting for the stars again with Uncharted 3: Drake's Deception, and as Naughty Dog boss Christophe Balestra told Edge, they actually "have to be uncomfortable."

"If anyone on the team makes a face like, 'Oh, we're f*cked', then we know we're good. We have to be uncomfortable. Three weeks before shipping Uncharted 2, we couldn't even fit the game in memory. The day we have no solution to that, that's going to be a real problem."

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Sony Corp.’s Uncharted 3: Drake’s Deception for the Playstation 3 this week ranked in the top 15 ‘Most Wished For’ games at Amazon.com Inc. amid strong pre-release demand for the action sequel. This week, Uncharted 3: Drake’s Deception ranked as the No. 13 Most Wished For game at Amazon’s Video Games division.

Uncharted 3: Drake’s Deception will be sold Nov. 11, 2011. Uncharted 3: Drake’s Deception is said to include a brand new epic campaign mode in a search for the ‘Atlantis of the Sands’ to include locations like a derelict chateau in France, to the merciless Arabian Dessert. The final game will include competitive and co-op multiplayer online functionality and stereoscopic 3D support. [SOURCE]
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Today, Sony and Naughty Dog allowed media outlets to release all-new game footage, interviews, and additional details on their upcoming PS3 exclusive, Uncharted 3: Drake's Deception. When Naughty Dog debuted the first game footage several weeks ago, many thought the gameplay of the chateau level possibly indicated co-op to be in the game's campaign mode. Naughty Dog has addressed that question and given an answer that may make some happy or disappoint others.

"We are not going to do co-op in the single-player. There will not be a cooperative experience in the single player game," stated Naughty Dog's Justin Richmond in an interview with GameSpot. The reason he gave was that with the series so story driven, they wanted to tell it in a single-player fashion to keep that story element a vital point for the game and this was the best way to go about that.

No other details were shared about the game's multiplayer modes, so if you have hope for some kind of co-op mode, there is still the chance Naughty Dog offers a more fleshed out co-op online-only mode like they did in Uncharted 2: Among Thieves.

SOURCE
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01/10/10 – UK PlayStation gamers have named Naughty Dog’s Uncharted 2: Among Thieves as the greatest Sony PlayStation game ever – narrowly beating the classic Metal Gear Solid to the top-spot.

The poll was carried out to jointly celebrate the 15 th anniversary of the first Sony PlayStation console in the UK and the 50 th issue of Future’s Official PlayStation Magazine .

The US developed Uncharted 2: Among Thieves went on sale in late 2009 for the PlayStation 3 console and was awarded 10/10 in Official PlayStation Magazine . In the poll of gamers, it beat Metal Gear Solid, Konami’s 1998 PlayStation title and Square Enix’s Final Fantasy VII top the honour, in a poll which saw thousands of votes cast.


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Naughty Dog and Sony Computer Entertainment today announced the upcoming re-release of Uncharted 2: Among Thieves as a Game of the Year edition. Priced at $50, this special edition release will come packed with $35 worth of downloadable content.

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Over at Develop, they have an exclusive excerpt from Ballistic Publishing’s ‘Art of Uncharted 2′, where they get very in-depth on the creation of some of the iconic scenes from Uncharted 2: Among Thieves. I really loved the opening where they discuss the marriage of presimulated physics run in Maya to real-time physics done via their in-game Havok engine.

We also wanted to increase our use of pre-simulated physics so if we had a major destruction effect like a building collapsing, we’d pre-simulate all that in Maya, bake all that animation down, and then run that through the game engine. So you’d have real-time control of the player, but the building collapsing is a pre-simulated event.


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Hello, my name is Benson Russell, and I'm an addi-- wait... wrong meeting! I'm a designer here at Naughty Dog in beautiful Santa Monica, and I was the primary combat designer for Uncharted 2: Among Thieves. I helped to implement the majority of the combat encounters across the game, as well as work with other designers and our programmers in developing our AI and weapons systems.

That being so, I wanted to write an article regarding how we approached combat encounter design for Uncharted 2. It turns out there was a lot of information to share, so I was given the opportunity to create a short series of articles on the subject. This is the first in that series, and I hope you find the information... informative.

Where We Came From:
After completing Uncharted: Drake's Fortune (U1), we wanted to take a step back, look at what we accomplished, and then decide how we wanted to evolve it for our next game.

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Just a week or so ago, a 250GB PS3 ‘Father’s Day Bundle’ was revealed at both Amazon.com and Fry’s electronics. The bundle included both an HDMI cable and a copy of LittleBigPlanet along with a 250GB PS3. However it looks like another retailer has yet another bundle ready, this time the PS3 is being bundled with last year’s ‘Game of the Year’, Uncharted 2: Among Thieves.

As if the PS3 wasn’t value-packed enough, a new SKU has been discovered in this week’s Best Buy flyer and this one includes a copy of Uncharted 2: Among Thieves. That’s a $59.99 value for free. The PS3 not only does everything, but it also makes a great gift for Dads everywhere.


To buy the Uncharted 2 PS3 Bundle click here.
To buy the LittleBigPlanet/HDMI PS3 ‘Father’s Day Bundle’ click here.

SOURCE
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[personal profile] weber_dubois22


Sony Computer Entertainment Europe (SCEE) has revealed the latest new additions to the PlayStation 3’s official collection of budget titles, the Platinum range. The critically acclaimed Uncharted 2: Among Thieves and the widely respected Ratchet & Clank: A Crack in Time are both set for re-release under the Platinum banner next month.

Having debuted in October last year, Uncharted 2: Among Thieves joins it’s predecessor, Uncharted: Drake’s Fortune in the PlayStation 3’s official range of budget titles. Featuring both a groundbreaking single-player adventure and an enduring multiplayer mode, Uncharted 2: Among Thieves is often referred to as one of the best examples of pioneering game design on the PlayStation 3 console.

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