weber_dubois22: (Baseball)
[personal profile] weber_dubois22 posting in [community profile] drakesfortune
Okay, wow, not only did I think this game was coming out on the eleventh of November, the bloody thing has been out for eight days already. *cries* I am a bad moderator! (how I loathe RL and the The Immortals right now).



In other news Nate/Elena have a tumblr account now. So much Pretty for our OTP.

So really, as a means to appease, for those who've purchased the game:


STARTER QUESTIONS! (humor me):
  • What do you all think of it so far?
  • How is the story and the character progression/development?
  • Is Catherine Marlowe the definitive Uncharted villain or just better than her predecessors?
  • Is the Online + Multiplayer or Single Player campaign? improved over the previous?
  • The 3D? Was it worth it or not?

Overall if you want to use this thread to discuss or gush about the game, you can. Spoilers aren't outlawed, but if you feel the need to warn anyone just leave "SPOILER" in the subject bar of the comments. Apologies about the lack of activity, folks.

Date: 2011-11-09 12:09 am (UTC)
From: [identity profile] aqua-crescent.livejournal.com
Oh, don't feel bad--I knew it came out Nov. 1, and I still haven't played it. I was waiting for one of the video rental stores around here to get it in, since, you know, it's the #1 selling game on Amazon and has been since it went on pre-sale, and you'd think rental stores would want to profit off its immense popularity, but that is apparently not the case as none of them got it in and have no plans to. SO I've been forced to beg $30 out of Christmas money so I buy it when the local game store gets in new copies this Friday.

Date: 2011-11-10 10:10 pm (UTC)
From: [identity profile] aqua-crescent.livejournal.com
Nope. I did talk to one manager and she said she's going to talk to the district manager about getting it in since a bunch of people have been asking about it. But still. You'd think a rental store chain that carries games would do enough research on the game market and stock up on the ones that would rent out the most. Especially since games are way more expensive than DVDs or Blu-Rays.

Date: 2011-11-09 01:33 am (UTC)
From: [identity profile] knight-ander.livejournal.com
For awhile there I thought it was coming out on the 11th, too. :)

I finished the game last Friday. It's fun, although not completely easy (even on the Easy difficulty). The gun-play isn't as good as it was in the second game, the puzzles seem a little easier, the fighting is good, and the story is fantastic! I've stayed away from spoilers, so it was all exciting and fun learning Drake and Sully's history and the implied history between Drake and Elana since the last game. In fact, there were times when I wanted to get through the gameplay, just so I can get to the next cinematic portion of the game!

Date: 2011-11-09 02:38 am (UTC)
From: [identity profile] neophoton.livejournal.com
Overall, I felt it wasn't as strong as Uncharted 2 -- but still a solid game overall. It felt rushed in a few areas, and I particularly wished they were willing to elaborate more instead of leaving it up to guesswork, particularly since they didn't give any proper indication to Nate walking out on his engagement to Elena until towards the end when Sully handed him the ring.

I should also mention I wished the ending had a bit more to it, as well as the Iram chapters. Once I got to the credits, I thought: "What, it's the end already?" and it felt... rather sudden.

I still enjoyed it, but I felt they somewhat geared too much of their resources to multiplayer instead of focusing on what makes the series truly shine: its single player campaign. It did hurt the game in some ways, but again, it's still a solid title.

Date: 2011-11-09 03:26 am (UTC)
From: [identity profile] knight-ander.livejournal.com
I thought the resolution was a little sudden, too. It almost seemed too easy to stop the bad-guys from doing what they wanted to do.

Date: 2011-11-09 01:18 pm (UTC)
From: [identity profile] neophoton.livejournal.com
Agreed. I recall getting the Iram chapters done relatively quickly, possibly in an hour tops.

If anything, I felt this was the shortest installment in the series.

Date: 2011-11-09 05:14 am (UTC)
From: [identity profile] ancalemon.livejournal.com
I'm a little sad that the wacky evil monsters from this time turned out to actually be imaginary. XD

Date: 2011-11-09 01:20 pm (UTC)
From: [identity profile] neophoton.livejournal.com
Same. It would've been pretty neat to see those Djinn spirits as the real deal instead of a one-time sequence.

Date: 2011-11-09 02:24 pm (UTC)
From: [identity profile] shojobot.livejournal.com
I was ok with them being hallucinations, but I thought it was weird that the game never really did anything with them beyond stating that "they're hallucinations!!" I mean, after what's supposed to be an introspective journey through his worst fears, we're supposed to believe that Nate just accepts Sully's explanation that the monsters aren't real, like nothing happened?

Uncharted games have always had a sly self-awareness of its evocation of film and fiction, so it seemed like a missed opportunity not to interrogate why all of the monsters are literally a creation of the hero's imagination--especially when one of the main questions the narrative tried to raise was what drives Nate on these self-destructive quests.

/rant

Date: 2011-11-09 03:09 pm (UTC)
From: [identity profile] neophoton.livejournal.com
That continues my complaint with how they seemed extremely unwilling to dive further to explain certain things and left it up to guesswork and/or never once attempt to bring up the subject again.

Bonus points in that they briefly brought up the aspect of self-destructive quests early on (I recall it was in France) and, beyond Elena telling Nate she's done with adventures, it's never once brought up again -- to my knowledge, anyway.

Date: 2011-11-10 04:35 am (UTC)
From: [identity profile] kitten-medli.livejournal.com
Agree agree agree. Subtly can be pretty cool, but I work up a lot to not using the narrative properly. Its kind of like the end of U2, when Lazarevic questions Nate on how many people he's killed, yet that was never brought up again either. Such good points to put to waste.

Date: 2011-11-09 02:01 pm (UTC)
From: [identity profile] shojobot.livejournal.com
This. I was really surprised at how sloppy the writing was, considering that's always been what set the series apart from being just another Tomb Raider clone. Some of the individual chapters were excellent--some where not--but they didn't do a very good job tying them all together for a satisfying narrative payoff.

Date: 2011-11-09 03:05 pm (UTC)
From: [identity profile] neophoton.livejournal.com
I was pretty peeved at how much they dumped into multiplayer when Uncharted's strong point was always its writing.

Date: 2011-11-10 04:36 am (UTC)
From: [identity profile] kitten-medli.livejournal.com
exactly

I still don't think I could give someone a plot synopsis because half the time I didn't even know what was happening.

Date: 2011-11-09 05:28 am (UTC)
From: [identity profile] ancalemon.livejournal.com
I just want to put this out there: the 3D is AMAAAAAZIIIIING. 100% WORTH IT. YMMV, but I am ruined for flat games forever.

As for the story, I really enjoyed how emotional it was, what with all the Nate/Sully backstory, and then the Nate/Elena romance drama. On the other hand, it kind of left the actual antagonists in a slightly more backseat role. (Though I did like both Marlowe & Talbot. Wish we'd seen more of what goes in in Talbot's head.)

Date: 2011-11-09 02:41 pm (UTC)
From: [identity profile] ddelline.livejournal.com
what i got: a little talbot
what i wanted: moarrrr talbot


no ok. all in all, i've played through it twice on normal and am en route to finishing it on hard as well. sp after the whole initial omg uncharted 3 wklsklsksdfjeijsfjs nothing is or will ever be better feeling, i feel like, yes, the story fell short on itself occasionally. it felt as though the writing was meant to span out so largely that loose ends were kind of inevitable, given that the previous games haven't (iirc it's been quite some time since i played drake's fortune and among thieves) had such large storylines. there was a lot of juggling, and in the end a lot of things just weren't crammed in there/got really rushed. still liked the gameplay, and i do think the story is fantastic, but it had its shortcomings. it left a lot of questions unanswered, some of it i was fine with, some i'd wanted explained. and also, moar talbot

( some spoilers )

Date: 2011-11-10 04:29 am (UTC)
From: [identity profile] kitten-medli.livejournal.com
What I said on Tumblr sums up my feelings:

It kind of lost the charm, I thought… some parts were great and made me scream/laugh/cry/whatever, but as a whole it was weaker than the first two and just didn’t utilize the great new characters or make a coherent plot as a whole. It felt very… empty, as opposed to Uncharted 2 and 1 when they ended and I felt so happy and accomplished. For 3, I smiled at a few parts at the end cutscene sure, but once it was over it was just like… oh. I never felt like I was fighting for anything important and it was all just such a trite adventure. It breaks my heart to admit this, because the first two games are my fricking lifeblood, but I feel so indifferent towards 3 that to me it isn’t even canon. I prefer for it to end on 2.

I won’t even start on the “revelations” of Nate. It makes me view him completely differently and while the twist(s) was interesting, it just… sort of ruined him in some regard to me.


Overall... very disappointed. I thought the whole thing with Nate and Elena was just sort of weird too. I mean, they ended so happily before -- then suddenly they're right back to how they were at the beginning of 2? I just don't know. It felt like pointless conflict. And there were so many new cool characters -- Talbot, Rameses, Salim, Charlie, but they hardly got any attention or fleshing out. Even Elena and Chloe were shafted, and I can't figure out why. In fact, they didn't even look like themselves, and I couldn't help but think Elena even acted a bit stiff; not at all cute like she was before. :s

And Katherine? I wanted to love her. From the trailers, I did love her. But as soon as I saw her slap Nate in chapter 2, I knew that she wasn't the classy villain I had hoped she would be. She was just a rich woman who wanted what she wanted, and I still don't know why she wanted it in the first place.

I really wish they had put more focus into the single player instead of the multi, like said above. I miss the simplicity of U2's multi, anyways. Now it feels like generic FPS/TPS drivel, not the simplistic, sometimes broken but nevertheless fun multiplayer of 2, and it sucks because I know everyone will migrate to 3 and I won't be able to play with anyone but friends on the rare occasion now. Even the co-op modes in 3, which is what I usually play, are so short and uninspired.

I don't want to seem like a negative nancy because there were parts I liked and I love the series, but... I know ND can do better. It doesn't have the heart the first two did, plain and simple. They just didn't spend enough time developing this one, and I knew that as soon as they announced it. U2 was out only two years ago and people are still discovering that one and enjoying it to death. They should have just let it go for a while and made a better game, because as a diehard fan my heart is broken.

( kinda major spoiler )

Date: 2011-11-10 04:32 am (UTC)
From: [identity profile] kitten-medli.livejournal.com
Right, and about Nate. I just can't get over the fact that he was never a Drake to begin with, either. There was always part of me that believed him, you know? That maybe in the land of Uncharted, history did get it wrong and he was a Drake all along. But to know he wasn't and that he just chased these lies for the past two games while I believed him all the way... I feel lied to in a way.

Re: ( kinda major spoiler )

Date: 2011-11-12 06:34 pm (UTC)
From: [identity profile] fiiishy.livejournal.com
oh, you are me. agree with everything here, really, even though I enjoyed the game IMMENSELY. I just feel like they dropped the ball on all these points.

What did Nate go through all that FOR? Chloe asked him if it was worth it, Elena asked why wasn't it enough just to get that far. We never did get the answer to that.

I mean I sorta see how Marlowe forced Drake to accept that he wasn't a Drake, and how in the end he finally let go of the Drake quest (lost the ring and was okay with it). But...is that what all this was about?

Re: ( kinda major spoiler )

Date: 2011-11-14 05:27 am (UTC)
From: [identity profile] aqua-crescent.livejournal.com
Oh man, this x 10293847108923740198234. I thought the fact that he was a Drake kept with the spirit of the games, how they attempt to "right" the "wrongs" of history and all.

Plus, I found it very unbelievable that a grown man who is of sane mind and who is clearly confident in his abilities would go around telling everyone that Sir Francis Drake is his ancestor for security's sake.

Re: ( some spoilers )

Date: 2011-11-14 05:21 am (UTC)
From: [identity profile] aqua-crescent.livejournal.com
"She was just a rich woman who wanted what she wanted, and I still don't know why she wanted it in the first place."

This x 12344095720983475. Why on earth would someone like her or an organization like the one she worked for want something as trivial as a hallucinogen? If that's all they wanted, they would've been better off to find the nearest LSD dealer and buy his whole stock.

Date: 2011-11-12 06:21 pm (UTC)
From: [identity profile] fiiishy.livejournal.com
Needed moar Chloe and Elena

Also Cutter seemed pretty sick too

SPOILERS! Beware, kiddies!

Date: 2011-11-14 05:33 am (UTC)
From: [identity profile] aqua-crescent.livejournal.com
Okay, I bought it and I finished it. And to be honest? I feel like I should've waited until the price came down to $30.

Throughout the whole game, I tried to put my finger on what I didn't like about it. And it wasn't until the horse chase near the end that I figured it out:

Naughty Dog just doesn't know what to do with the story anymore.

The first one introduced us to Nate Drake. The second one showed us why Nate keeps going even when he wants to quit. The third one showed us his relationship with Sully, and there's the problem: we don't need a game solely about Nate and Sully's relationship. Sure, it was great seeing ol' Sully back as a principle part of the story. Sure, I found Nate and Sully's background story interesting and the revelation that their relationship is that of a father and son instead of that of a mentor and prodigy touching. But most of that information was implied in the first two games, and the info that wasn't could have been covered in a few scenes of dialogue in this one--and more subtly, might I add.

Also, Marlowe and Talbot -- I greatly enjoyed both of these characters (especially Marlowe), but we hardly ever see them. In fact, it wasn't until the very end that I realized that Marlowe and Talbot also had a close relationship like Nate and Sully, and that they were meant to act as foils for them. Although foils normally work to a plot's advantage, I felt that in this case, ND would've done better to follow the ol' "runner-up villain dies midway" routine with Talbot. He stole a lot of Marlowe's thunder, thus taking any menace she had away from her, especially considering how deadly he proved to be with a knife and a gun. The only time we ever see Marlowe attack is when she slaps pre-teen Nate. I couldn't help but wonder how many (or few) hits it would take adult Nate to knock her out of commission.

As for Elena and Chloe...I can tell ND really struggled with the placement of those two. It seemed like the thought was, "we'll spend the first half of the game with Chloe and the second half with Elena," but that theory didn't work. As much as I love Chloe, it feels like we spend too much time with her and not enough time with Elena (particularly since Elena is only in about 30% of the game). I think the script would've worked better if either (a) Elena had been introduced earlier, (b) Chloe had been cut, or (c) Chloe's section of the game had been reduced to the first 20% or 25% of the game (like Sully's part at the beginning of U2).

On a side note (because someone mentioned it), I didn't like the fact that Nate isn't really a Drake (or a Nate, probably). The whole series is based upon written history being wrong, so to me this revelation clashed with the spirit of the games themselves.

Profile

drakesfortune: (Default)
The Uncharted Dreamwidth Community (CLOSED)

February 2018

S M T W T F S
    123
45678910
11121314151617
18192021222324
2526 2728   

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jul. 12th, 2025 12:17 pm
Powered by Dreamwidth Studios